Aurora Graphics Library Initial Design Discussion

ponce contact at gam3sfrommars.fr
Mon Jan 20 03:48:00 PST 2014


> On Monday, 20 January 2014 at 01:15:26 UTC, Adam Wilson wrote:
>
> Ok, I see were you are headed now, and it's not an all bad 
> idea. Although it will introduce a layer of abstraction, 
> however thin, that will negatively affect performance. If that 
> is acceptable to the community I am fine with that since we've 
> never claimed that Aurora was going to set any speed records, 
> nor are we trying to. It won't make for the best gaming 
> performance, but it should allow for reasonable performance in 
> most scenarios.
>
> I'll put this on the list as tentative pending community 
> approval. :-)

Hi Adam,

There is an interesting project at github: 
https://github.com/bkaradzic/bgfx
I think their API is retained mode like you suggested.

Maybe it's worth looking at their back-end abstraction.


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