Aurora Graphics Library Initial Design Discussion

Adam Wilson flyboynw at gmail.com
Mon Jan 20 11:53:28 PST 2014


On Mon, 20 Jan 2014 08:24:25 -0800, Zoadian <d at d.de> wrote:

> On Monday, 20 January 2014 at 08:34:47 UTC, Adam Wilson wrote:
>> On Sun, 19 Jan 2014 05:34:46 -0800, Zoadian <github at zoadian.de> wrote:
>>
>>> uh, i do read the forums from time to time. But I never read anything  
>>> about project aurora. I inititally thought this thread is about my  
>>> project.
>>> 'aurora' was the name for my engine for years. (i do have a working  
>>> deferred rendering engine, the published one is just my ongoing  
>>> rewrite to clean up the existing one and add tile based rendering).
>>>
>>> Having two 3D engines with the same name is stupid indeed, so we have  
>>> two choices:
>>> 1. I rename my project. (name suggestions are welcome)
>>> 2. We combine effort.
>>>
>>> please contact me on github or irc (#d or #d.de)
>>>
>>> Zoadian
>>
>> I think because of timezones I keep missing you. I live on the US West  
>> Coast so we're a few hours apart. I do apologize for the naming  
>> confusion. Walter and I picked the name a few weeks ago without any  
>> knowledge of your work at the time. If you would be willing to rename  
>> your engine that would be very appreciated. As for combining efforts,  
>> it would mean that you'd have to conform to the goals of Aurora, and I  
>> don't know that you'd want too. And it might actually be better to have  
>> your engine separate as more of purpose-built game engine where Aurora  
>> is targeted at a more general graphics audience. Those are my thoughts,  
>> what are you thinking?
>
> As we have no interrest in interfering with your efforts, we have  
> decided to rename our engine. The new name - three.d suits us well and I  
> believe that way both sides can be happy.
> Our engine will be implemented with performance in mind which  
> unfortuntately contradicts with your design ideas.
>
> Zoadian

Thank you for being understanding and flexible with us. I think that name  
works quite well, it's most appropriate for 3D engine in D. I look forward  
to seeing what you guys build up as 3D game programming was my career  
track of choice in school. :-)

-- 
Adam Wilson
GitHub/IRC: LightBender
Aurora Project Coordinator


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