Reviving YAGE

Ryan Voots simcop2387 at simcop2387.info
Wed Jan 29 18:24:35 PST 2014


On Wednesday, 29 January 2014 at 21:03:00 UTC, Andrej Mitrovic
wrote:
> On 1/29/14, Andrej Mitrovic <andrej.mitrovich at gmail.com> wrote:
>> On 1/29/14, Ryan Voots <simcop2387 at simcop2387.info> wrote:
>>> https://bitbucket.org/simcop2387/yage
>>
>> Hmm.. 70MB repository. I think those binary files or whatever 
>> is
>> making the repo big should be moved elsewhere.
>
> It seems cloning from bitbucket seems to be slow for me. 
> Downloading
> the zipped version of the repo is fast though. Maybe their 
> servers are
> just slow today, that's all.

I'd agree about moving them to another repo.  once I get it
working I'll likely look at moving it somewhere else actually.
its only in bit bucket because it was easy to fork there.  no
idea if any games of any substance were made with it.  my plan is
basically to get the demos going as a test of if the port is done
and then work on improving it/adding features.  my aims are a
top-downish RPG that has been in design for roughly 2/3 of my
life (coincidentally when I started programming).  many versions
made none finished for lack of a developed story but that has
changed recently.


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