Reviving YAGE

Ryan Voots simcop2387 at simcop2387.info
Thu Jan 30 16:52:57 PST 2014


On Thursday, 30 January 2014 at 20:17:54 UTC, JoeCoder wrote:
> On 1/29/2014 4:05 PM, Andrej Mitrovic wrote:
>>
>> Most of the links on the yage homepage seem to be dead. But I'm
>> wondering whether any games were made that used Yage?
>>
>
> None worth mentioning.  It had too many missing features and I 
> never got it to a complete-enough state.

Even saying that it still appears to be the most complete 
framework written in D.

> I had planned to remove the dependencies on GLU and port to GL3 
> as well. You might look into ASSIMP for importing assets and 
> model files. Skeletal animation is broke because I never could 
> get the collada skeleton to lineup with the rest of the model.  
> I was missing a matrix transform somewhere.

Good to know about the skeletal animation being broken, that'll 
help to when testing so I don't scratch my head about where I 
broke it.  And good advice about ASSIMP i'll take a look at it.


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