Bottom line re GC in D
John Colvin via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jul 8 04:26:54 PDT 2014
On Tuesday, 8 July 2014 at 11:22:42 UTC, John Colvin wrote:
> On Tuesday, 8 July 2014 at 06:23:13 UTC, Jeremy DeHaan wrote:
>
>> I remember that slices was one thing you would no longer have
>> if you disable the GC, but I can't think of any others.
>
> You can definitely use slices without the GC and they are still
> awesome without the GC.
> What you cannot do is create them with `new` or call the
> builtin ~ or ~= (concatenate and append respectively) operators
> on slices. Slice literals may also cause allocations, but not
> always:
>
> enum ctA = [3, 4];
>
> void main() @nogc //@nogc is transitive, marking main as @nogc
> //enforces no GC activity in the entire
> program.
> {
> //these statements are all guaranteed not to GC-allocate
> int[2] a = [1, 2];
> assert(a[0] == 1 && a[1] == 2);
> a = ctA;
> assert(a[0] == 3 && a[1] == 4);
> assert(a == [3,4]);
>
> import core.stdc.stdlib;
> auto data = cast(int*)calloc(100_000, int.sizeof);
> auto callocedSlice = data[0 .. 100_000];
> auto subSlice = callocedSlice[40 .. $ - 600];
>
> //these cause GC allocation and as such
> //will not compile in an @nogc function.
> // int[] s0 = [1, 2];
> // auto s1 = [3,4];
> }
I should also include this example:
int[10] a = [0,1,2,3,4,5,6,7,8,9]; //a static array, on the stack
auto s = a[]; //a normal slice, backed by stack memory*
auto s1 = a[3 .. 5]; //ditto
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