Random points from a D n00b CTO

Manu via Digitalmars-d digitalmars-d at puremagic.com
Tue Jul 15 09:25:06 PDT 2014


On 16 July 2014 00:45, Nick Sabalausky via Digitalmars-d <
digitalmars-d at puremagic.com> wrote:

> On 7/14/2014 10:09 AM, Manu via Digitalmars-d wrote:
>
>>
>> I'm particularly worried about libraries. I can do whatever I have to with
>> memory that I control.
>> You can't approach a modern ambitious project without depending on
>> probably
>> 10s of libraries.
>>
>
> I would have thought that for the currently-C/C++ high-end projects you're
> talking about, that most of those libraries are ones specifically designed
> for high-performance games in the first place (ex: Havok, anything from
> "RAD Game Tools", etc). Or at least with high-performance real-time in mind
> (ex: fmod). Is that not entirely so?
>

Not at all. Sure, there's a couple of those, but most libraries are tools.
xml/json/data formats, image/audio/video decoding, net/comms, graph
analysis, os/runtime, etc.
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