GCs in the news
Kiith-Sa via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jul 17 15:02:20 PDT 2014
On Thursday, 17 July 2014 at 19:14:06 UTC, Right wrote:
> I'm rather fond of RAII, I find that I rarely every need
> shared semantics.
> I use a custom object model that allows for weak_ptrs to
> unique_ptrs which I think removes some cases where people might
> otherwise be inclined to use shared_ptr.
>
> Shared semantics are so rare in fact I would say I hardly use
> it at all, I go for weeks of coding without creating a shared
> type, not because I'm trying to do so, but because it just
> isn't necessary.
>
> Which is why GC seems like such a waste, given my experience
> in C++, where I hardly need shared memory, I see little use for
> a GC(or even ARC etc), all it will do is decrease program
> performance, make deterministic destruction impossible, and
> prevent automatic cleanup of none memory resources.
>
> Rust seems to have caught on to what C++ has accomplished here.
>
>
> Oh, and Unreal? Yes they have a GC type "UObject", I worked on
> Unreal at one point, my impression was that this originated
> back with the original Unreal(circa 1998?), likely caused by
> the popularity of Java at the time. As for the Unreal code
> base? Pass on that.
UEngine has been rewritten from scratch.
UnrealScript doesn't even exist anymore.
It is the new UEngine that depends on GC, and we're talking C++,
not UnrealScript here (again, UnrealScript is gone).
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