Compilation Time

Mattcoder via Digitalmars-d digitalmars-d at puremagic.com
Tue Jun 10 11:27:51 PDT 2014


On Tuesday, 10 June 2014 at 18:19:02 UTC, Justin Whear wrote:
> I think porting 300k lines of 15+ year-old, heavily-templated 
> C++ would
> have to be a labor of love.  You certainly couldn't pay me to 
> do it.

I understand your point, but like I said on my post, I'm using 
this game as example, this could be generalized with any project 
with suffers with compilation time, especially those written in 
C/C++.

Matheus.


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