Compilation Time
Mattcoder via Digitalmars-d
digitalmars-d at puremagic.com
Tue Jun 10 11:27:51 PDT 2014
On Tuesday, 10 June 2014 at 18:19:02 UTC, Justin Whear wrote:
> I think porting 300k lines of 15+ year-old, heavily-templated
> C++ would
> have to be a labor of love. You certainly couldn't pay me to
> do it.
I understand your point, but like I said on my post, I'm using
this game as example, this could be generalized with any project
with suffers with compilation time, especially those written in
C/C++.
Matheus.
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