A Perspective on D from game industry

Brian Rogoff via Digitalmars-d digitalmars-d at puremagic.com
Sun Jun 15 09:53:27 PDT 2014


On Sunday, 15 June 2014 at 16:02:18 UTC, Dicebot wrote:
> Another thing I have found funny is that how he both mentions 
> GC as an issue an favors Go (with mandatory GC) over Rust 
> (dismissing it memory model as irrelevant).

Well, he mentioned that Go's mandatory GC is a negative in game 
dev, and only a positive vis-a-vis Rust in that Rust requires 
some advanced type machinery to ensure memory safety sans GC.

GC does have large pluses and minuses, so it's easy to contradict 
ones self when discussing it. I think D would have been better 
off not requiring it, but trying to be GC friendly (like Rust and 
Ada), but that ship sailed a long time ago. Now I'd just like to 
see D acquire a very good GC and the ability to easily write code 
which doesn't use it, or uses a specialized one, or turns it off, 
etc.

> This post really reads more like a casual rant than 
> well-established opinion.

Agreed, but it's on a topic dear to all of us :-)

I'm pretty optimistic about D's future. The negatives in that 
rant weren't so bad.


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