A Perspective on D from game industry

w0rp via Digitalmars-d digitalmars-d at puremagic.com
Sun Jun 15 23:56:21 PDT 2014


On Monday, 16 June 2014 at 05:46:22 UTC, Nick Sabalausky wrote:
> On 6/15/2014 9:55 PM, Manu via Digitalmars-d wrote:
>> To say that they literally have no time to spend on 
>> extra-curricular
>> projects is an understatement, and risk-aversion is a key form 
>> of
>> self-defence. I know many gamedev's who are frequently 
>> expected to
>> choose between their life and families, or their jobs.
>>
>
> Geezus, that garbage is still going on? "EA Spouse" alone was 
> well over a decade ago. That, and all the many, many other 
> examples (often less extreme, but still entirely unacceptable 
> IMO) was exactly the reason I decided at the last minute (in 
> college), to change my long-standing plans and not pursue a 
> career in that industry after all.
>
> Several *years* ago, I was under the impression that problem 
> had finally been changing? Is that not so?

I was considering getting a job in the games industry, so I 
applied to a bunch of places in the UK during my final year of 
university. When you filtered out the jobs that were looking for 
years of industry experience, then filtered out the jobs that 
expected you to work terribly long hours, you got to the 
positions that said, "We'll get you started as a tester."

I switched to web development, where I work roughly 9-5 for a 
good salary, and I never looked back.


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