A Perspective on D from game industry

Paulo Pinto via Digitalmars-d digitalmars-d at puremagic.com
Mon Jun 16 01:22:58 PDT 2014


On Sunday, 15 June 2014 at 16:42:22 UTC, Abdulhaq wrote:
> On Sunday, 15 June 2014 at 13:19:12 UTC, Russel Winder via 
> Digitalmars-d wrote:
>> On Sun, 2014-06-15 at 12:30 +0000, Abdulhaq via Digitalmars-d 
>> wrote:
>> […]
>>> learning the Android API - after all, JDK8 + tooling is 
>>> bearable now.
>>
>> On the other hand Android API is Apache Harmony which is Java 
>> 6.
>>
>
> Yes I keep forgetting that - wishful thinking maybe.
>
>> Of note: Groovy finally works on Android, so you can use what 
>> Java 8
>> brings, on Java 6 and Java 7 using Groovy. And note Groovy may 
>> be a
>> dynamic language, but it is also a static language.
>
> I'll look into it. Perhaps this question is just too broad, but 
> if you wanted to develop an application on the Android platform 
> right now, what approach would you take? Java, Groovy, 
> web-based?

I have played around with C++ for a small graphics application, 
but note that the NDK does only support game related APIs.

When using middleware like Qt, you have access to the majority of 
APIs but then have to pay the JNI marshaling cost.

--
Paulo


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