A Perspective on D from game industry
Kagamin via Digitalmars-d
digitalmars-d at puremagic.com
Thu Jun 19 03:41:55 PDT 2014
On Thursday, 19 June 2014 at 05:35:06 UTC, Nick Sabalausky wrote:
> That's why I inadvertently learned to love printf debugging. I
> get to see the whole "chart" at one. Granted, it's in a bit of
> a "The Matrix"-style "only comprehensible if you know what
> you're looking at" kind of way. Actual GUI graphs would
> certainly be nice. But all the data's there at once, so no
> need for constant fast-fowarding and rewindi...oh wait, that's
> right, debuggers can't rewind either. ;)
.net debugger can arbitrarily move instruction pointer, it's not
really an unwind (for true unwind you need a tracing debugger,
which are commercial because they are so advanced), more like a
sudden goto, it doesn't unwind memory, but actually there are
many functions, which can be rerun this way.
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