A Perspective on D from game industry

Kagamin via Digitalmars-d digitalmars-d at puremagic.com
Thu Jun 19 03:41:55 PDT 2014


On Thursday, 19 June 2014 at 05:35:06 UTC, Nick Sabalausky wrote:
> That's why I inadvertently learned to love printf debugging. I 
> get to see the whole "chart" at one. Granted, it's in a bit of 
> a "The Matrix"-style "only comprehensible if you know what 
> you're looking at" kind of way. Actual GUI graphs would 
> certainly be nice. But all the data's there at once,  so no 
> need for constant fast-fowarding and rewindi...oh wait, that's 
> right, debuggers can't rewind either. ;)

.net debugger can arbitrarily move instruction pointer, it's not 
really an unwind (for true unwind you need a tracing debugger, 
which are commercial because they are so advanced), more like a 
sudden goto, it doesn't unwind memory, but actually there are 
many functions, which can be rerun this way.


More information about the Digitalmars-d mailing list