std.math performance (SSE vs. real)

Andrei Alexandrescu via Digitalmars-d digitalmars-d at puremagic.com
Sat Jun 28 20:41:24 PDT 2014


On 6/28/14, 6:02 PM, Tofu Ninja wrote:
> I think this thread is getting out of hand. The main point was to
> get float and double overloads for std.math.
>
> This whole discussion about numeric stability, the naming of
> double and float, the state of real.... all of it is a little bit
> ridiculous.
>
> Numerical stability is not really related to getting faster
> overloads other than the obvious fact that it is a trade off.
> Float and double do not need a name change. Real also does not
> need a change.
>
> I think this thread needs to refocus on the main point, getting
> math overloads for float and double and how to mitigate any
> problems that might arise from that.

Yes please. -- Andrei


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