std.math performance (SSE vs. real)

Walter Bright via Digitalmars-d digitalmars-d at puremagic.com
Mon Jun 30 15:54:43 PDT 2014


On 6/30/2014 3:43 PM, H. S. Teoh via Digitalmars-d wrote:
> Iain's PR to provide overloads of std.math functions for float/double
> has already been merged, so all that remains is for float literals to
> default to double unless suffixed with L,

They already do.

> or contain too many digits to accurately represent in double.

This won't work predictably. Heck, 0.3 is not accurately representable as a double.



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