"Spawn as many thousand threads as you like" and D
Sönke Ludwig via Digitalmars-d
digitalmars-d at puremagic.com
Wed May 7 10:06:24 PDT 2014
Am 07.05.2014 17:28, schrieb Bienlein:
>
> Hello Sönke,
>
> would it be possible in vibe.d to spawn a task the usual actor-style way
> as it is done with kernel threads in D? What I mean is this:
>
> void spawnedFunc(Tid tid)
> {
> receive(
> (int i) { writeln("Received the number ", i);}
> );
>
> }
>
> auto tid = spawn(&spawnedFunc, thisTid);
>
>
> Thanks, Bienlein
The Tid handling is currently a little different, but apart from that it
should work like this:
import vibe.core.core;
import vibe.core.concurrency;
void spawnedFunc(Tid tid)
{
receive(
(int i) { writeln("Received the number ", i); }
);
}
// run it as a fiber in the same thread
// note: runTask only takes a delegate to make runTask({ ... })
// work without an ambiguity error
auto tid = runTask(toDelegate(&spawnedFunc), Task.getThis());
// or run it in the thread pool instead
runWorkerTask(&spawnedFunc, Task.getThis());
Having said that, I'll just add a "thisTid" property to
vibe.core.concurrency to make that part API compatible. I'd also add a
"spawn" alias, but the question is if that should point to runTask or
rather to runWorkerTask.
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