More radical ideas about gc and reference counting

Manu via Digitalmars-d digitalmars-d at puremagic.com
Sat May 10 08:58:52 PDT 2014


On 11 May 2014 01:44, Paulo Pinto via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
> Am 10.05.2014 15:37, schrieb Manu via Digitalmars-d:
>>
>> On 10 May 2014 19:43, Xavier Bigand via Digitalmars-d
>>
>> <digitalmars-d at puremagic.com> wrote:
>>>
>>> I don't know well WP8 models, but this one must run smoothly :
>>>
>>> http://www.nokia.com/fr-fr/mobiles/telephone-portable/lumia1320/fiche-technique/
>>>
>>> Just like Android phones, the battery is huge : 3400mAh
>>> It's the same for CPU : Qualcomm Snapdragon™ S4, dual core 1,7 GHz
>>> Only RAM seems reasonable : 1Go
>>>
>>> And it's maybe easier for Microsoft to do a GC with good performances
>>> cause
>>> they control everything on the OS. There is certainly some specifics
>>> memory
>>> management in the kernel related to the GC. When Google "just" put small
>>> pieces together based on a linux kernel.
>>
>>
>> They don't GC. MS are behind their C++/CX now, which introduced an ARC
>> pointer type '^'.
>>
>
> .NET Applications on Windows Phone 8 make use of both (GC and COM RC).

I don't know any gamedev's who use .NET on WP8. C++/CX was a good step
forward, and addressed one of the primary inhibitors to developer
adoption of WP7.
I don't know a single developer who ever released a WP7 app. WP7 was a
ghost town compared to iOS and Android in terms of developer support.
Lots of people I know are happily supporting WP8 now thanks to C++/CX.



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