More radical ideas about gc and reference counting

Dicebot via Digitalmars-d digitalmars-d at puremagic.com
Mon May 12 00:24:43 PDT 2014


On Monday, 12 May 2014 at 07:12:29 UTC, Manu via Digitalmars-d 
wrote:
> You haven't told me how I can use the GC (or whatever memory
> management scheme, I really don't care) in the low frequency 
> code
> (again, read: almost all code ever), and not have it interfere 
> with
> the high frequency code.

You will like Don's talk this year ;)
Game dev code in not just any low level code though.


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