More radical ideas about gc and reference counting

John Colvin via Digitalmars-d digitalmars-d at puremagic.com
Mon May 12 02:05:37 PDT 2014


On Monday, 12 May 2014 at 08:45:56 UTC, Walter Bright wrote:
> On 5/12/2014 12:12 AM, Manu via Digitalmars-d wrote:
>> What? You've never offered me a practical solution.
>
> I have, you've just rejected them.
>
>
>> What do I do?
>
> 1. you can simply do C++ style memory management. shared_ptr<>, 
> etc.
>
> 2. you can have the non-pausible code running in a thread that 
> is not registered with the gc, so the gc won't pause it. This 
> requires that this thread not allocate gc memory, but it can 
> use gc memory allocated by other threads, as long as those 
> other threads retain a root to it.
>
> 3. D allows you to create and use any memory management scheme 
> you want. You are simply not locked into GC. For example, I 
> rewrote my Empire game into D and it did not do any allocation 
> at all - no GC, not even malloc. I know that you'll need to do 
> allocation, I'm just pointing out that GC allocations and 
> pauses are hardly inevitable.
>
> 4. for my part, I have implemented @nogc so you can track down 
> gc usage in code. I have also been working towards refactoring 
> Phobos to eliminate unnecessary GC allocations and provide 
> alternatives that do not allocate GC memory. Unfortunately, 
> these PR's just sit there.
>
> 5. you can divide your app into multiple processes that 
> communicate via interprocess communication. One of them pausing 
> will not pause the others. You can even do things like turn off 
> the GC collections in those processes, and when they run out of 
> memory just kill them and restart them. (This is not an absurd 
> idea, I've heard of people doing that effectively.)
>
> 6. If you call C++ libs, they won't be allocating memory with 
> the D GC. D code can call C++ code. If you run those C++ libs 
> in separate threads, they won't get paused, either (see (2)).
>
> 7. The Warp program I wrote avoids GC pauses by allocating 
> ephemeral memory with malloc/free, and (ironically) only using 
> GC for persistent data structures that should never be free'd. 
> Then, I just turned off GC collections, because they'd never 
> free anything anyway.
>
> 8. you can disable and enable collections, and you can cause 
> collections to be run at times when nothing is happening (like 
> when the user has not input anything for a while).
>
>
> The point is, the fact that D has 'new' that allocates GC 
> memory simply does not mean you are obliged to use it. The GC 
> is not going to pause your program if you don't allocate with 
> it. Nor will it ever run a collection at uncontrollable, 
> random, asynchronous times.

The only solutions to the libraries problem that I can see here 
require drastic separation of calls to said libraries from any 
even vaguely time critical code. This is quite restrictive.

Yes, calling badly optimised libraries from a hot loop is a bad 
idea anyway, but the GC changes this from

"well it might take a little more time than usual, but we can 
spare a few nano-seconds and it'll show up easily in the profiler"

to

"it might, sometimes, cause the GC to run a full collection on 
our 3.96 / 4.00 GB heap with an associated half-second pause."

And here we go again, "I can't use that library, it's memory 
management scheme is incompatible with my needs, I'll have to 
rewrite it myself..."


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