OT: but maybe still interesting - runtime c++ compilation

dennis luehring via Digitalmars-d digitalmars-d at puremagic.com
Wed May 28 03:29:29 PDT 2014


example from a simulation project

a runtime-configured (0-6)-axis cinematics system able to bring axis to 
an given position or calculates back to axis positions for simulation 
purpose

so the interface is target/current-reached-position and axis.positions

currently done by using virtuals, can maybe optimized further - but 
definitily not at compile-time



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