Redesign of dlang.org
deadalnix via Digitalmars-d
digitalmars-d at puremagic.com
Sat May 31 14:30:09 PDT 2014
On Saturday, 31 May 2014 at 19:49:22 UTC, w0rp wrote:
> After watching Andrei's keynote where he was asking for help,
> and noticing that there wasn't any proof of someone working on
> this, I took charge.
>
> http://w0rp.com:8010/
>
> That's the design in the form of a single page website running
> on my Linode. The source is available here.
>
> https://github.com/w0rp/new-dlang.org
>
> I would like to keep going with this and just redesign the
> whole website. A few points worth noting.
>
> * This is entirely a vibe.d website. (See the source.)
> * For pages, DDoc is replaced with diet templates.
> * I would still use ddox for generating library documentation.
> * The page is mostly held together with Bootstrap, which is
> very good.
> * The page is most of the way to being responsive (design
> sense), as it should be.
> * The module in the middle is missing, I'd use some future
> version of Nowak's drepl and put a REPL right there on the
> front page.
> * The logo is something I quickly put together with InkScape.
> Look at it as "please insert better logo here."
>
> I encourage the use of diet over DDoc because it is simpler to
> insert dynamic content in the page, especially so for vibe.d.
> The support for doing conditional things or loops based on any
> dynamic content we can think of is right there in vibe.d.
>
> Now unfortunately, I have two major complaints, for vibe.d and
> D itself.
>
> For vibe.d, I can't think of a way to make changes to diet
> templates without recompiling the whole site. This doesn't seem
> so bad, given that compilation speed is very fast, but it
> builds up. This is because the process of experimenting with
> HTML becomes.
>
> 1. Make a change.
> 2. Recompile the whole program in a matter of seconds.
> 3. Refresh the browser window.
>
> Those seconds in between making a change and seeing the results
> really build up over time. It's probably hard to describe
> without trying it yourself, but trust me, it matters. This is
> the kind of thing I have recently fought against at work, and
> it was well worth it. I replaced a Compass filesystem monitor
> with an even slightly broken libsass CPython compiler which
> compiled SCSS based on modification times. The couple seconds
> of difference has definitely improved the day-to-day life of
> myself and the web designer I work with.
>
> This could be avoided if there was perhaps a way to rebuild
> diet templates at runtime. This could be enabled only for debug
> builds. So you could quickly make changes during development,
> and then compile everything statically for maximum speed for
> production.
>
> The complaint I have for D is that too much memory is consumed
> for building D programs. The memory usage made it impossible
> for me to build the vibe.d site on my Linode, which the site
> above linked is running off of. The only way I was able to get
> the site to run on my Debian Wheezy server was to install a
> bunch of libraries from Debian testing, compile the program on
> my Arch Linux desktop, and then upload and run it on my server.
>
> I'm not sure how to fix the issue myself, but something should
> be done to address this kind of issue. My Linode box has about
> 1GB of RAM with about 800MB free typically. Maybe I could have
> gotten things to build by increasing my swap space a little,
> I'm not sure.
>
> So, what does everyone else think?
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