Programming Language for Games, part 3

via Digitalmars-d digitalmars-d at puremagic.com
Sat Nov 1 06:30:02 PDT 2014


On Saturday, 1 November 2014 at 11:31:32 UTC, bearophile wrote:
> Third part of the "A Programming Language for Games", by 
> Jonathan Blow:
> https://www.youtube.com/watch?v=UTqZNujQOlA


Thanks for the link. I only have time to skim it, but I think the 
region-based allocation that he was concerned about in the 
previous talk might be handled with some kind of tuple-magic?

bike := uniqptr_tuple<Frame,Wheel,Wheel>(myallocator)

// =>uniq_ptr to  
tupleof(frameinstance,wheelinstance,wheelinstance)


More information about the Digitalmars-d mailing list