Programming Language for Games, part 3

via Digitalmars-d digitalmars-d at puremagic.com
Sat Nov 1 17:56:35 PDT 2014


On Sunday, 2 November 2014 at 00:47:16 UTC, Walter Bright wrote:
> On 11/1/2014 4:04 PM, "Ola Fosheim Grøstad" 
> <ola.fosheim.grostad+dlang at gmail.com>" wrote:
>> Anyway, I believe you can turn on bound checks with some 
>> C-compilers if you want
>> it,
>
> Won't work, because C arrays decay to pointers whenever passed 
> to a function, so you lose all hope of bounds checking except 
> in the most trivial of cases.

There are bounds-checking extensions to GCC.


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