Programming Language for Games, part 3
via Digitalmars-d
digitalmars-d at puremagic.com
Sat Nov 1 18:05:55 PDT 2014
On Sunday, 2 November 2014 at 00:56:37 UTC, Ola Fosheim Grøstad
wrote:
> On Sunday, 2 November 2014 at 00:47:16 UTC, Walter Bright wrote:
>> On 11/1/2014 4:04 PM, "Ola Fosheim Grøstad"
>> <ola.fosheim.grostad+dlang at gmail.com>" wrote:
>>> Anyway, I believe you can turn on bound checks with some
>>> C-compilers if you want
>>> it,
>>
>> Won't work, because C arrays decay to pointers whenever passed
>> to a function, so you lose all hope of bounds checking except
>> in the most trivial of cases.
>
> There are bounds-checking extensions to GCC.
And papers:
https://cseweb.ucsd.edu/~wchuang/HiPEAC-07-TaintBounds.pdf
http://www3.imperial.ac.uk/pls/portallive/docs/1/18619746.PDF
And projects:
http://sourceforge.net/projects/boundschecking/
…
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