Programming Language for Games, part 3

via Digitalmars-d digitalmars-d at puremagic.com
Sun Nov 2 00:47:41 PDT 2014


On Sunday, 2 November 2014 at 07:29:25 UTC, Paulo Pinto wrote:
> The amount of money that went into such (bad) design decision...
>
> And it won't stop bleeding so long C and C++ exist.

Yes, that is true (if we ignore esoteric C dialects that add 
safer features). Ada is a better solution if you want reliable 
software.

On the plus side: the effort that goes into semantic analysis of 
C probably bring about some knowledge that is generally useful. 
But it is expensive, agree.


More information about the Digitalmars-d mailing list