Programming Language for Games, part 3

Paulo Pinto via Digitalmars-d digitalmars-d at puremagic.com
Sun Nov 2 23:45:00 PST 2014


On Sunday, 2 November 2014 at 22:11:51 UTC, bearophile wrote:
> Andrei Alexandrescu:
>
>> Is that a best-effort kind of approach? If so, that would be 
>> pretty bad...
>
> I don't exactly know how that Rust macro works, sorry, I am 
> still rather ignorant about Rust.
>
> Bye,
> bearophile

There is a guide in case you aren't aware of it, 
http://doc.rust-lang.org/guide-macros.html

I think the plan is to have them comparable to Lisp macros in 
expressiveness.

--
Paulo


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