Programming Language for Games, part 3

bearophile via Digitalmars-d digitalmars-d at puremagic.com
Mon Nov 3 02:12:40 PST 2014


Andrei Alexandrescu:

> Then don't mention it in the first place. You either make 
> points you can stand by on don't. Don't fumble around. -- Andrei

There's also a third option, offer the information I have, if 
it's valuable, even when it's not complete because others can get 
interested and find the full information themselves (note: this 
is how science works in laboratories).

Bye,
bearophile


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