Programming Language for Games, part 3

Walter Bright via Digitalmars-d digitalmars-d at puremagic.com
Thu Nov 6 12:39:14 PST 2014


On 11/6/2014 9:16 AM, Nick Treleaven wrote:
> On 04/11/2014 02:00, Walter Bright wrote:
>> You are glossing over and dismissing the problems with explicit casts,
>> and the problems with overloading, etc.
>
> Can't solving any overloading problem be deferred? An incomplete solution is
> better than nothing.

If the overloading issue can't reasonably be dealt with, then we have more problems.



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