'int' is enough for 'length' to migrate code from x86 to x64
Ary Borenszweig via Digitalmars-d
digitalmars-d at puremagic.com
Wed Nov 19 10:09:09 PST 2014
On 11/19/14, 7:03 AM, Don wrote:
> On Tuesday, 18 November 2014 at 18:23:52 UTC, Marco Leise wrote:
>
> Weird consequence: using subtraction with an unsigned type is nearly
> always a bug.
>
> I wish D hadn't called unsigned integers 'uint'. They should have been
> called '__uint' or something. They should look ugly. You need a very,
> very good reason to use an unsigned type.
>
> We have a builtin type that is deadly but seductive.
>
I agree. An array's length makes sense as an unsigned ("an array can't
have a negative length, right?") but it leads to the bugs you say. For
example:
~~~
import std.stdio;
void main() {
auto a = [1, 2, 3];
auto b = [1, 2, 3, 4];
if (a.length - b.length > 0) {
writeln("Can you spot the bug that easily?");
}
}
~~~
Yes, it makes sense, but at the same time it leads to super unintuitive
math operations being involved.
Rust made the same mistake and now a couple of times I've seen bugs like
these being reported. Never seen them in Java or .Net though. I wonder
why...
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