[Semi OT] Language for Game Development talk

bearophile via Digitalmars-d digitalmars-d at puremagic.com
Wed Oct 1 07:16:37 PDT 2014


Max Klyga:

> https://www.youtube.com/watch?v=TH9VCN6UkyQ

A third talk (from another person) about related matters:
https://www.youtube.com/watch?v=rX0ItVEVjHc

He doesn't use RTTI, exceptions, multiple inheritance, STL, 
templates, and lot of other C++ stuff. On the other hand he 
writes data-oriented code manually, the compiler and language 
give him only very limited help, and the code he writes looks 
twiddly and bug-prone. So why aren't they designing a language 
without most of the C++ stuff they don't use, but with features 
that help them write the data-oriented code they need?

Bye,
bearophile


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