[Semi OT] Language for Game Development talk

Peter Alexander via Digitalmars-d digitalmars-d at puremagic.com
Wed Oct 1 09:14:32 PDT 2014


On Wednesday, 1 October 2014 at 14:16:38 UTC, bearophile wrote:
> Max Klyga:
>
>> https://www.youtube.com/watch?v=TH9VCN6UkyQ
>
> A third talk (from another person) about related matters:
> https://www.youtube.com/watch?v=rX0ItVEVjHc
>
> He doesn't use RTTI, exceptions, multiple inheritance, STL, 
> templates, and lot of other C++ stuff. On the other hand he 
> writes data-oriented code manually, the compiler and language 
> give him only very limited help, and the code he writes looks 
> twiddly and bug-prone. So why aren't they designing a language 
> without most of the C++ stuff they don't use, but with features 
> that help them write the data-oriented code they need?

Probably because C++ is good enough and already has mature 
infrastructure.


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