[OT] How Blue Byte made Might & Magic Heroes Online in Flash
via Digitalmars-d
digitalmars-d at puremagic.com
Sun Oct 19 23:40:54 PDT 2014
On Monday, 20 October 2014 at 00:28:29 UTC, francesco cattoglio
wrote:
> The new extra lesson is that anything can work just fine for a
> Hardware-Accelerated frontend :P
Sure, you can do that in javascript too, but Flash Player uses
deferred reference counting with weak pointers and gc to collect
cycles.
http://www.adobe.com/devnet/actionscript/learning/as3-fundamentals/garbage-collection.html
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