[OT] How Blue Byte made Might & Magic Heroes Online in Flash

via Digitalmars-d digitalmars-d at puremagic.com
Sun Oct 19 23:40:54 PDT 2014


On Monday, 20 October 2014 at 00:28:29 UTC, francesco cattoglio 
wrote:
> The new extra lesson is that anything can work just fine for a 
> Hardware-Accelerated frontend :P

Sure, you can do that in javascript too, but Flash Player uses 
deferred reference counting with weak pointers and gc to collect 
cycles.

http://www.adobe.com/devnet/actionscript/learning/as3-fundamentals/garbage-collection.html


More information about the Digitalmars-d mailing list