What's the difference between https://github.com/D-Programming-Deimos/glfw and https://github.com/DerelictOrg/DerelictGLFW3

Edn via Digitalmars-d digitalmars-d at puremagic.com
Tue Oct 21 04:40:26 PDT 2014


On Tuesday, 21 October 2014 at 09:38:55 UTC, Mike Parker wrote:
> On 10/21/2014 3:41 PM, Edn wrote:
>
>> I'm trying to compile a simple program using D and GLFW. I 
>> heard that in
>> order to use Deimos GLFW you will have to compile
>> https://github.com/glfw/glfw using the digitalmars c++ 
>> compiler since
>> dmd only supports OMF?
>
> On Windows, when compiling as 32-bit, the compiler makes use of 
> the OPTLINK linker that ships with it. OPTLINK only supports 
> OMF. So you can compile a C library with dmc (which also uses 
> OPTLINK) or you can take a library in COFF format and run it 
> through an object converter (like coff2omf or Agner Fog's 
> Object Converter[1]) to convert it to OMF.
>
> When compiling with DMD as 64-bit, the compiler makes use of 
> the Visual Studio toolchain, so you can use 64-bit COFF 
> libraries out of the box after you install the VS tools.
>
> If you are linking with the import library instead of a static 
> library, the same idea applies. But in that case you can run a 
> tool like coffimplib on the DLL to create an import library in 
> OMF format, then link with it.
>
> Both coff2omf and coffimplib are available, along with other 
> useful utilities, as part of the Digital Mars Extended Utility 
> Package [2] which is available for sale at [3].
>
> This problem does not exist on Linux or Mac as DMD uses the GCC 
> backend for those platforms.
>
> [1] http://www.agner.org/optimize/#objconv
> [2] http://www.digitalmars.com/eup.html
> [3] http://www.digitalmars.com/shop.html
>
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So if I compile DMD as x64 I can then use the libraries for VC120 
that comes with the glfw windows binaries ? 
http://www.glfw.org/download.html
and then compile using :
dmd -d main.d glfw3.lib


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