D's New GC and Object Allocation Pools

Sean Kelly via Digitalmars-d digitalmars-d at puremagic.com
Sun Oct 26 09:19:03 PDT 2014


On Sunday, 26 October 2014 at 03:37:47 UTC, Maxime 
Chevalier-Boisvert wrote:
>
> I also wanted to ask if there was an implementation of an 
> object pool in the standard library. If not, I'm wondering what 
> the best way to implement this is. Is there any way to overload 
> new and destroy?

Andrei has an allocator proposal that seemed largely done but for 
whatever reason it hasn't been submitted yet.

http://erdani.com/d/phobos-prerelease/std_allocator.html

Object pools seems like the kind of thing it should be good at.


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