[Semi OT] Language for Game Development talk

Walter Bright via Digitalmars-d digitalmars-d at puremagic.com
Wed Sep 24 21:18:34 PDT 2014


On 9/19/2014 5:52 PM, bearophile wrote:
> The "!" means the memory of this array is owned by the Mesh stuct. So when the
> Mesh instantiation goes out of scope, all the memory it owns gets deallocated.

This stood out for me. Deallocated how? People who write high perf software tend 
to have multiple allocators for different purposes.

I don't think this feature will work.


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