[Semi OT] Language for Game Development talk

Kagamin via Digitalmars-d digitalmars-d at puremagic.com
Thu Sep 25 04:42:46 PDT 2014


On Thursday, 25 September 2014 at 10:47:00 UTC, currysoup wrote:
> D is really great and solves a lot of the issues raised in the 
> video. A lot of D's features (GC in particular) become ugliness 
> you've got to avoid. In addition all the @nogc, nothrow, pure, 
> etc. becomes crufty.

I'd say nothrow and pure are of marginal utility. @nogc can be 
just

  @nogc:

at the top of a module. And the last piece is libraries.


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