[Semi OT] Language for Game Development talk

Kagamin via Digitalmars-d digitalmars-d at puremagic.com
Thu Sep 25 08:12:53 PDT 2014


On Thursday, 25 September 2014 at 13:57:17 UTC, Andrei 
Alexandrescu wrote:
> On 9/25/14, 4:33 AM, Kagamin wrote:
>> On Thursday, 25 September 2014 at 09:16:27 UTC, Walter Bright 
>> wrote:
>>> So how do you tell it to call myfree(p) instead of free(p) ?
>>
>> Maybe stock malloc/free is enough for him?
>
> That kind of commitment shouldn't be baked into the language. 
> That's why RAII and scope are better than his notation.

Allocation is orthogonal to RAII and scope. Allocation creates 
resource, RAII tracks it.


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