[Semi OT] Language for Game Development talk

Walter Bright via Digitalmars-d digitalmars-d at puremagic.com
Fri Sep 26 00:14:32 PDT 2014


On 9/25/2014 11:34 PM, Jacob Carlborg wrote:
> On 25/09/14 21:59, Walter Bright wrote:
>
>> But I think it's a waste of time to develop a new language that has 98%
>> overlap with existing ones, like if I proposed a language just like C
>> but with member functions.
>
> It seems that people won't switch language, or rather create a new language,
> even though an existing would fit them, just because the existing one lacks one
> feature. It's like "Yeah, D is great it has 9 of the features I need, but it
> lacks the 10th. Therefore I can't switch, even though the language I use now
> doesn't have any of these 10 features."


People get comfortable with the language they use, and switching languages takes 
work. But they don't want to say that, so they look for something to use as an 
excuse.

It's perfectly human, and I'm guilty of it too :-)


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