[Semi OT] Language for Game Development talk

via Digitalmars-d digitalmars-d at puremagic.com
Fri Sep 26 02:56:06 PDT 2014


On Friday, 26 September 2014 at 09:42:14 UTC, po wrote:
>  Why would you reset the stack pointer? Keep in mind, nobody 
> uses exceptions in games. No exceptions are going to be thrown 
> in a game context.

To backtrack quickly out of deep recursion, but I am not saying 
this is a typical use case or what JB referred to (hence it was 
just a side note). I think both RAII, "finally", and more global 
manager-objects are reasonable solutions depending on the task.


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