So what exactly is coming with extended C++ support?

Szymon Gatner via Digitalmars-d digitalmars-d at puremagic.com
Tue Sep 30 03:06:46 PDT 2014


On Tuesday, 30 September 2014 at 09:32:05 UTC, Chris wrote:
>
> It's good to hear that. Maybe you could write a short article 
> about that once you've moved to D. "Porting games to D" or 
> something like that. With D you can develop fast due to short 
> compilation times, that's important for testing and prototyping.
>

I actually was planning on something like that. I am still 
thinking about writing on automatic binding generation between D 
and Lua using D's compile-time reflection. Add a UDA to a 
function, class, method a voila! You can call it from Lua. Magic!


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