So what exactly is coming with extended C++ support?

po via Digitalmars-d digitalmars-d at puremagic.com
Tue Sep 30 06:29:14 PDT 2014


> All true again, pre-allocation can fix lots of pause issues. 
> And simply not using GC in tight loops. While not the greatest 
> fan of Unity, it proved that GC (on top of of VM) is not a 
> concern for (I argue) most of gamedev. Minecraft was originally 
> written in Java for crying out loud yet it didn't stop it from 
> becoming gigantic success.

  Unity the engine is written in C++. When you create a game using 
Unity you are merely scripting the C++ engine using C#, no 
different than the countless games that do the same using Lua.



More information about the Digitalmars-d mailing list