Context Sensitive Gui Library

John Colvin via Digitalmars-d digitalmars-d at puremagic.com
Sat Apr 11 00:51:56 PDT 2015


On Saturday, 11 April 2015 at 05:43:14 UTC, Rashad Vinshy wrote:
> CSGL:
>
> I would like to announce the release of my beta library for D!
>
> What is the best plan of action at this point to contribute it 
> to the D community? (the library still needs debugging and 
> optimization support, I've only tested it on my machine)
>
> For those interested the library hast he following features 
> currently supported:
>
>
> 1. CSGL exists on a series of overlays over the workspace - by 
> simply design one can simulate traditional gui's.
>
> 2. CSGL has context sensitive capabilities - Allows one to 
> change the gui depending on what actions have previously taken 
> place.
>
> 3. CSGL is intelligent and can find optimal patterns in your 
> work flow. You are presented with what you need at that point. 
> The self modifying gui can adapt not only visual elements but 
> also context sensitive hotkeys, mouse interact, and even things 
> such as MIDI, OSC, COM, etc.
>
> 4. CSGL has a built in fully capable scripting editor. One can 
> not only write their on wrappers around the gui elements but 
> also design commonly used macros to reduce complex gui 
> interaction tasks. One can even do such things as animation 
> using the scripting language
>
> 5. CSGL has pluggable modules that can be freely used by any 
> gui that recognizes them. One can also access them through 
> scripting.
>
> 6. The visual template of the gui can be easily changed through 
> the gui template library. (your apps can be reskinned by a few 
> clicks)
>
> 7. Full multi-monitor support, including automatically tracking 
> usage patterns to present the user with the best possible 
> scenario.
>
> 8. Full User-Edit mode. By a special hotkey the user can go 
> into edit mode and configure and edit the different gui 
> elements. The same editor is used to the design the gui.
>
>
> Features to come: Full GUI editor(not done yet). Something like 
> Blend.
>
>
> --
>
> Next week I will be able to upload a working demo that shows 
> off some of the capabilities; Some of the graphics treats such 
> as alpha channel tricks, along with how context sensitive gui's 
> work.
>
> The demo is a graphics program that essentially changes the gui 
> as you change your working actions. If you use the paintbrush 
> tool, not only do the other tools reorder themselves, they also 
> can(but not necessarily) configure themselves to present to you 
> similar choices that were used before in similar contexts. In 
> this case(of a new user) a circular swatch is present to the 
> user that surrounds the canvas for easy color access that is on 
> it's own overlay along with the right mouse button becoming a 
> different function(from a secondary drawing tool function to an 
> eraser. This was done by scripting side to show how it can be 
> used).
>
> Also, If anyone is interested in helping with this project 
> please let me know.
>
> Thanks,
>
> RV

Github + code.dlang.org


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