How D could gain more traction?

Rikki Cattermole via Digitalmars-d digitalmars-d at puremagic.com
Wed Apr 15 05:36:11 PDT 2015


On 16/04/2015 12:00 a.m., "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= 
<ola.fosheim.grostad+dlang at gmail.com>" wrote:
> On Wednesday, 15 April 2015 at 11:45:37 UTC, XavierAP wrote:
>> I understand such a library collection would have many holes right
>> now, but movement also creates its own momentum. I just think it would
>> be good that dlang.org provided some more guidance.
>
> Yes, there is a lot of overlap in the D community: 4 D compiler
> projects, a bunch of IDE projects, a bunch of GUI library projects, a
> bunch of (basic) game engine projects... All rather large in scope if
> you want to reach a complete state.
>
> What is needed is a committee ;). But seriously, if you had a nice
> public  API design on paper then maybe people would flock behind the
> same project rather than creating their own. Unless they do it for
> educational reasons/entertainment.

Nope. Good API isn't good enough. For things like window creation, image 
library ext. If they ain't in phobos, it ain't gonna get used.
That's my experience with Devisualization anyway.


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