D for Game Development

Sebastiaan Koppe via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 2 23:53:48 PDT 2015


On Monday, 3 August 2015 at 03:28:26 UTC, Rikki Cattermole wrote:
> On 3/08/2015 1:35 p.m., Sebastiaan Koppe wrote:
>> On Sunday, 2 August 2015 at 14:03:50 UTC, Rikki Cattermole 
>> wrote:
>>> Some of things that goes on in the modding world is truely 
>>> amazing.
>>>
>>> For every item/block with a recipe and vanilla items/blocks 
>>> hardcoded.
>>> It'll calculate at the start of runtime an EMC value in EE3. 
>>> It does
>>> it ridiculously fast.
>>
>> I understand absolutely nothing about it.
>
> I'll try my best to explain it.
>
> - There could be 200k-400k+ blocks and items per modded instance

I don't understand why there are so many. Once you calculated the 
EMC for each block -or item-type, you have them all, no?


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