D for Game Development

Maxim Fomin via Digitalmars-d digitalmars-d at puremagic.com
Tue Aug 4 12:53:08 PDT 2015


On Tuesday, 4 August 2015 at 19:14:51 UTC, Rick wrote:
>
> After leaving C++ behind for a few years to work in some 
> higher-level languages for job-related coding, I was excited 
> when I stumbled upon D ...

This is a typical path ...

> I spent several weeks tearing through the language reference 
> and standard APIs ...
>

... of a new user, who becomes very impressed

> Unfortunately I'm regrettably having to reconsider my decision 
> to start a game project (or any project requiring significant 
> time investment) in D.

... but the story usually continues with disillusionment
(let me guess: buggy toolchain, not everything is ready)

> Not because of the language or compiler, but rather because of 
> the lack maturity in the supporting tools; specifically, a 
> debugger.

Yep.




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