D for Game Development
John Colvin via Digitalmars-d
digitalmars-d at puremagic.com
Wed Aug 5 10:53:50 PDT 2015
On Wednesday, 5 August 2015 at 15:08:46 UTC, Rick wrote:
> On Wednesday, 5 August 2015 at 09:03:47 UTC, John Colvin wrote:
>> On Tuesday, 4 August 2015 at 19:14:51 UTC, Rick wrote:
>>> Unfortunately I'm regrettably having to reconsider my
>>> decision to start a game project (or any project requiring
>>> significant time investment) in D. Not because of the
>>> language or compiler, but rather because of the lack maturity
>>> in the supporting tools; specifically, a debugger. I should
>>> say upfront that this seems to be more gravely affecting OSX
>>> than other platforms, but scouring forums and wikis has made
>>> it apparent that no platform is completely devoid of
>>> obstacles when it comes to functionally debugging D programs.
>>> To a certain extent, one can alternatively diagnose and fix
>>> bugs with verbose logging, assertions, and exceptions; but
>>> memory related bugs become exponentially more difficult to
>>> work through without being able to properly breakpoint, step
>>> through execution, and observe all variables in the current
>>> scope.
>>
>> gdb works fine on OS X and has D support.
>
> Can you enlighten me as to what configuration you've confirmed
> this on? I'm on
> OSX: 10.9.5 (Mavericks)
> GDB: GNU gdb 6.3.50-20050815 (Apple version gdb-1824) (building
> newer from source tends to fail to compile)
> DMD: DMD64 D Compiler v2.067
> GCC: Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM
> 3.5svn)
>
> At best, I can _sometimes_ hit breakpoints when using Mono-D,
> it's inconsistent. Even when a breakpoint is hit however, GDB
> only recognizes the current 'this' value; it doesn't recognize
> any frame / local variables other than 'this', global
> variables, etc., though it does recognize the call-stack at
> least. When using GDB directly from a terminal, the only D
> source file it recognizes for the purpose of setting
> breakpoints or listing source code is app.d (which contains the
> main() entry-point).
>
> Also have tried compiling with all combinations of -g, -gc,
> -debug, -gs, and -cov. None seem to improve the situation.
Yeah that's apple messing with you, that gdb is old. See
http://ntraft.com/installing-gdb-on-os-x-mavericks/ for proper
installation instructions.
P.s. I help maintain homebrew packages for a bunch of D stuff,
its generally more up to date than macports and even has the
current betas/rcs as well as support for building from master.
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