D for Game Development

Rikki Cattermole via Digitalmars-d digitalmars-d at puremagic.com
Thu Aug 6 01:54:09 PDT 2015


On 6/08/2015 8:27 p.m., Dmitry Olshansky wrote:
> On 06-Aug-2015 09:29, Rikki Cattermole wrote:
>> On 6/08/2015 12:05 p.m., Tofu Ninja wrote:
>>> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
> [snip]
>>> Also a thing I would really like is if all the new graphics related
>>> things went into a std.graphics, it would be nice if it was
>>> std.graphics.color, std.graphics.image, std.graphics.opengl,
>>> std.graphics.window, std.graphics.gui, ect...
>>>
>>> That and some simple linear alg into phobos, gl3n pls?
>>>
>>> We literally have most of the needed parts already just laying around on
>>> dub and in other places.
>>
>> Here is what we need to do going forward (beyond what me and Manu are
>> doing):
> [snip]
>> 3. Windows API needs to be moved into either Phobos or druntime. Not
>> optional.
> FYI
> https://github.com/D-Programming-Language/druntime/pull/1076

Hopefully in the next major release! :)



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