D for Game Development

Rikki Cattermole via Digitalmars-d digitalmars-d at puremagic.com
Thu Aug 6 04:46:12 PDT 2015


On 6/08/2015 11:30 p.m., Manu via Digitalmars-d wrote:
> On 6 August 2015 at 21:23, Rikki Cattermole via Digitalmars-d
> <digitalmars-d at puremagic.com> wrote:
>> On 6/08/2015 11:18 p.m., Manu via Digitalmars-d wrote:
>>>
>>> On 5 August 2015 at 05:13, Rikki Cattermole via Digitalmars-d
>>> <digitalmars-d at puremagic.com> wrote:
>>>>
>>>> On 5/08/2015 6:59 a.m., develop32 wrote:
>>>>>
>>>>>
>>>>> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
>>>>>>
>>>>>>
>>>>>> D is really cool and makes a good candidate for developing a game. Are
>>>>>> there any guys out there using D for indie games?
>>>>>
>>>>>
>>>>>
>>>>> Not an indie game, but Remedy is making Quantum Break using D.
>>>>
>>>>
>>>>
>>>> Got a source for that? As I can't find it.
>>>
>>>
>>> Hi. I dunnit, and I did a talk about it at dconf2013.
>>
>>
>> I knew you were involved with them back then. I was more interested in
>> anything that happened after that.
>
> It took a lot longer for us to get the compiler to a sufficiently
> stable state that we were able to build reliably than we'd liked. In
> the mean time, code pegged for D was forced to be written in C, so a
> lot of D code ended out being C code on account of 'couldn't wait'.
> When I left, there were a couple of critical systems running in D, and
> a few toolchain issues left to work out (Windows DLL's + GC). It was
> left with Ethan who occasionally appears here.
> I'm not sure where it went after that. There was much enthusiasm among
> the team, but the toolchain progressed slower than we could afford,
> and we just had to get on with it in some cases. Hopefully there's
> still some D code in there, and (if the problems were fixed!) there's
> no good reason why it wouldn't have scaled out from where I left it.

Yeah I hope it had. Although would be nice to hear from Remedy what they 
currently use / think of D.
I kinda hoped that they had released e.g. a blog post about it, which 
they haven't.



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