D for Game Development

rsw0x via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 9 00:03:41 PDT 2015


On Sunday, 9 August 2015 at 06:59:15 UTC, Iain Buclaw wrote:
> On 9 August 2015 at 08:36, Tofu Ninja via Digitalmars-d < 
> digitalmars-d at puremagic.com> wrote:
>
>>[...]
> (Neo)Vim?  :o)
>
>
>
>>[...]
> Not sure which environment you refer to, but most times I've 
> been pinged
> into discussion, the problem was less the debugger (GDB) and 
> more the
> compiler (DMD) which does not produce enough (or wrong) 
> information to even
> allow some basics to work properly.
>
> So your idea of a debugger tool to fix all problems is a 
> non-starter project because from DMD there is not much 
> information present to begin with.  You can't magically build a 
> debug environment that represents a program state in its 
> entirety from nothing!
>
> Iain.

+1, gdb works just fine with both gdc and ldc(gdc moreso.) 
Another area that dmd falls flat on its face in.

The only real problem I have with GDC is that it's slow.


More information about the Digitalmars-d mailing list