D for Game Development
rsw0x via Digitalmars-d
digitalmars-d at puremagic.com
Sun Aug 9 00:03:41 PDT 2015
On Sunday, 9 August 2015 at 06:59:15 UTC, Iain Buclaw wrote:
> On 9 August 2015 at 08:36, Tofu Ninja via Digitalmars-d <
> digitalmars-d at puremagic.com> wrote:
>
>>[...]
> (Neo)Vim? :o)
>
>
>
>>[...]
> Not sure which environment you refer to, but most times I've
> been pinged
> into discussion, the problem was less the debugger (GDB) and
> more the
> compiler (DMD) which does not produce enough (or wrong)
> information to even
> allow some basics to work properly.
>
> So your idea of a debugger tool to fix all problems is a
> non-starter project because from DMD there is not much
> information present to begin with. You can't magically build a
> debug environment that represents a program state in its
> entirety from nothing!
>
> Iain.
+1, gdb works just fine with both gdc and ldc(gdc moreso.)
Another area that dmd falls flat on its face in.
The only real problem I have with GDC is that it's slow.
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