D for Game Development

Walter Bright via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 9 00:28:03 PDT 2015


On 8/8/2015 11:38 PM, Iain Buclaw via Digitalmars-d wrote:
> I know that at least for the benefit of std.math, we should allow any precision
> without expensive casting to and from real, which has been found to be a
> performance problem on various benchmarks (GDC, LDC, DMD, doesn't matter).

I thought that had largely been done.



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