D for Game Development

Iain Buclaw via Digitalmars-d digitalmars-d at puremagic.com
Sun Aug 9 00:36:34 PDT 2015


On 9 August 2015 at 09:28, Walter Bright via Digitalmars-d <
digitalmars-d at puremagic.com> wrote:

> On 8/8/2015 11:38 PM, Iain Buclaw via Digitalmars-d wrote:
>
>> I know that at least for the benefit of std.math, we should allow any
>> precision
>> without expensive casting to and from real, which has been found to be a
>> performance problem on various benchmarks (GDC, LDC, DMD, doesn't matter).
>>
>
> I thought that had largely been done.
>
>
What about intrinsics?

https://github.com/D-Programming-Language/phobos/blob/94f718e5c69939f595fb839d3aae24878f126d78/std/math.d#L630
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